﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using GameEngine.View.Components;

namespace GameEngine.Clients.Silverlight.View.Components
{
    /*public class UIElementView : IItemViewContainer<ItemUC>,IItemView
    {
        public UIElementView(ItemUC view)
        {
            View = view;
            View.MouseLeftButtonUp += new MouseButtonEventHandler(View_MouseLeftButtonUp);
            View.KeyDown += new KeyEventHandler(View_KeyDown);
            View.KeyUp += new KeyEventHandler(View_KeyUp);
            View.MouseEnter += new MouseEventHandler(View_MouseEnter);
            View.MouseLeave += new MouseEventHandler(View_MouseLeave);
            View.MouseLeftButtonDown += new MouseButtonEventHandler(View_MouseLeftButtonDown);
            View.MouseLeftButtonUp+=new MouseButtonEventHandler(View_MouseLeftButtonUp);
            View.MouseMove += new MouseEventHandler(View_MouseMove);
            View.MouseWheel += new MouseWheelEventHandler(View_MouseWheel);
        }

        void View_MouseWheel(object sender, MouseWheelEventArgs e)
        {
            if (MouseWheel != null)
                MouseWheel(sender, e);
        }

        void View_MouseMove(object sender, MouseEventArgs e)
        {
            if (MouseMove != null)
                MouseMove(sender, e);
        }

        void View_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            if (MouseLeftButtonDown != null)
                MouseLeftButtonDown(sender, e);
        }

        void View_MouseLeave(object sender, MouseEventArgs e)
        {
            if (MouseLeave != null)
                MouseLeave(sender, e);
        }

        void View_MouseEnter(object sender, MouseEventArgs e)
        {
            if (MouseEnter != null)
                MouseEnter(sender, e);
        }

        void View_KeyUp(object sender, KeyEventArgs e)
        {
            if (KeyUp != null)
                KeyUp(sender, e);
        }

        void View_KeyDown(object sender, KeyEventArgs e)
        {
            if (KeyDown != null)
                KeyDown(sender, e);
        }

        void View_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
        {
            if (MouseLeftButtonUp != null)
                MouseLeftButtonUp(sender, e);
        }

        #region IItemViewContainer<UIElement> Members

        public ItemUC View
        {
            get;
            set;
        }

        #endregion

        #region IItemView Members

        public event KeyEventHandler KeyDown;

        public event KeyEventHandler KeyUp;

        public event MouseEventHandler MouseEnter;

        public event MouseEventHandler MouseLeave;

        public event MouseButtonEventHandler MouseLeftButtonDown;

        public event MouseButtonEventHandler MouseLeftButtonUp;

        public event MouseEventHandler MouseMove;

        public event MouseWheelEventHandler MouseWheel;

        #endregion


        public void AddElement(IUIView uiElement, MapEngine.Point3d position, MapEngine.Point3d rotation)
        {
            throw new NotImplementedException();
        }
    }*/
}
